This patch focuses on bugs and issues affecting Sunderfolk players.
News

Sunderfolk Update #3 - Patch 1.3 Notes

Hey Guardians!

We’re cooking up lots of stuff behind the scenes for Sunderfolk, and we’re so excited for this latest patch! 

We’re focusing on bug fixes, bringing some quality of life additions, and little doses of love!

Please note: The update will be released across all platforms simultaneously, but due to platform differences, you may see the update available for download at different times. Until both your Sunderfolk main game and Controller mobile app are updated, you will not be able to connect and play Sunderfolk. We expect the update to be available to all players (across all platforms) within 30 minutes of patch release time. All platforms will receive the update by 10AM PDT / 1PM EDT / 17:00 UTC.

What’s New / Priority Fixes in Sunderfolk 

Timestamps on Last Saved Campaign 

  • The Campaign screen will now display the time when it was last auto-saved for the active campaign. 

Main Screen Player Prompt

  • The main screen now shows whose personal screen needs to respond before it can proceed. 

Auto-Save Notice

  • An Auto save notice will now appear on Game Start.

New VFX

  • New visual effects have been added for the following:
    • Spider Webs
    • Redcap Spawners
    • Rubble
    • Mimic Shrines
    • Minecart
    • The “Charge” ability

Mission Balance Change

  • [This is a story-spoiler: Read at your own risk] Adjusted the enemy spawns for 2-3 player games in the mission [Caravan Protectors, Dead of Night Pt. 1]. 

Smithy Tier 4 Upgrade Fix

  • Fixed an issue where upgrading the Smithy to Tier 4 was not rewarding players with the additional Skill Card slot. 

Device Disconnections

  • Reduced the frequency of disconnections under certain remote play situations.
    • Please note: While most players who experienced these problems should see less disconnections, we are still actively investigating further improvements related to connection reliability and for players unable to reconnect via QR code after being disconnected in a future patch.

[Upcoming June 17th]

The Sunderfolk Trial

  • Play the first 3 tutorial encounters and one Act 1 encounter during the trial. 
  • Your trial save will continue if Sunderfolk is purchased. 

General Bugs & Issues Fixes

Encounters

  • During the “War Council” encounter, Chirp will now successfully escape once they complete their mission objective. 
  • The encounter "Shadow and Flame" now appears at the gates at the appropriate time during progression.
  • The Sentinel now correctly performs "Defy Defeat" when adjacent to a hero or allied actor, instead of repeatedly casting "Preserve" in the encounter "Sentinel's Pledge".
  • Revenants will now correctly drop "Revenant Shard" upon being defeated. 

Characters

  • Inspired Heroes will no longer follow leaping spiders into pits. 
  • A missing Zihao conversation is now available upon unlocking the Smithy for the first time. 
  • Fixed an issue where the Arcanist was unable to use certain Skill Cards during the first round of an encounter after cancelling their choice. 
  • Allies can now take damage from the Sentinel's "Sundering Blade" attack.
  • Ally Ooozlings may now swap with Heroes and Allies during their moves.

Equipment

  • The “Lit Oil Lamp” Trinket can now create fire on hexes occupied by gold coins. 
  • Descriptions for trinket rewards are now accessible while on the victory screen.
  • Fixed an issue where the “Lucky Coin” Trinket incorrectly dealt damage twice to enemies surrounding the exploded gold pile. 
  • Fixed an issue where the “Thread Dissolvent” Trinket could sometimes prevent mission objectives from progressing after using it to clear webs in the encounter “Smuggler’s Run”. 
  • An issue preventing tooltips from appearing on certain weapons has been fixed.

General Bug Fixes

  • Fixed an issue preventing saves during the victory screen when an encounter was completed. 
  • Mimic Shrines can now heal the Sentinel.
  • An issue relating to selecting donated items for building upgrades has been fixed.
  • Mid-encounter vignettes are now able to play when a personal device is still on a tutorial.
  • Player numbers on personal screens now match the main screen when reconnecting.
  • Custom weapon names now appear as intended during combat.
  • The Frenzy status icon now appears correctly in combat.

[Nintendo Switch Only]

  • Framerates have improved during hero ultimates.
  • The Sunderfolk Trial will not be included in the 1.3 update for Nintendo Switch users. 

[Nintendo Switch & PlayStation 5 Only]

  • Sunderfolk will now correctly resume where the player left after exiting the console’s “Sleep Mode”. 

Stay tuned for June 17th when the Sunderfolk Free Trial arrives! 

We’ll have more updates to share in the coming weeks, so please keep sharing your feedback in the Sunderfolk Discord. Thanks for playing, and we’ll see you in Arden!

  • The Sunderfolk Team